Beat The Clock

Beat The Clock was one of the first games I made in my college career, it’s development started in spring 2018 as an entry to Aurora Game Development(Panther Dev)’s spring 2018 Game Jam. The theme was running on flumes and I took what limited knowledge I had at time to make an experience that would engage the player. At the end of the game jam I had most of what would be the third level in the final version fleshed out. The only problem I had with the version of the game at the end of the game jam is that it was unbeatable because I ran out of time and could not playtest it. Eventually I would get around to fleshing the concept out a bit more by adding two addition levels to the game that included more complex obstacles to avoid.

If you would like to play the game for yourself a build can be found HERE

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