Death’s Door
Death’s Door was the first project I created in Unreal Engine 4 for my Game Design 1 class. The goal of the game is get out of the dungeon before your health runs. In order to accomplish this task the player must navigate through the dungeon while avoiding turrets and other traps. It is important that player also keeps an eye on their health and pick up health potions along their way. Once the player has collected the key to the exit, they must navigate all the way back to the top level of the dungeon.