Mardi Gras Madness

Production Team

Jed Klika - Programmer

Cameron Williams - Level Designer

Naimul Hassan - Level Designer

Mardi Gras Madness is an first person shooter developed in unreal engine 4, where the player’s goal is to escape the city after an outbreak happens. The outbreak is your standard zombie apocalypse where the dead walk the earth. I worked as programmer and developed the gameplay systems of the game. The most difficult part of development was once again AI. I ended up using Unreal’s behavior’s trees and state machines to implement an AI that randomly wonders the level and attempts to attack the player when gets close.

A game design document can be found HERE

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