Remnants
Production Team
Jed Klika- Lead Programmer, Project Lead, Co designer
Pascal Wilson Lead Artist , Co designer
Steffen Abrhams- Composer
Remnants was the game that I lead development on during the Fall 2019 semester within Aurora Game development. The game is a survival based game where you had to find items to help aid you in escaping the island. The game has a crafting system where you can craft items such as a boat, weapons, and a camp. There were many difficult aspects to this game but the thing I struggled with the most were the boat mechanics and crafting system. Eventually I was able to figure out the the boat mechanics after many hours of trail and error. For the crafting system I ultimately had to settle for simple design than the one I wanted to do, but I learned a important lesson of functionality over complexity because of it.
A game design document can be found HERE
If you would like to play the game for yourself a build can be found HERE